Great idea and especially good considering it's a game jam game. The graphics are nice and the core mechanic is interesting.
On the downside the controls don't suit this kind of game. The lack of precision of the controls combined with a lot of punishing insta-death spikes and toxic goo make it difficult to play. It's frustrating when you know how to solve the puzzle but you're stuck because it's tricky to jump and land where you want without dying.
The puzzle mechanics are interesting enough to not need the extra complication of precise platforming and lots of hazards.
With some polish (mainly tighter controls and less punishing level design) this could be a really solid game.
Love the game as far as I've played it, which is 12/15 levels because I'm completely stuck at level 13. Neither of the blocks at any size will break the glass and the goal is on the other side of an iron wall?
Anyway, fun little game that's definitely play-worthy but could use a looking-over to make the puzzles a bit more intuitive, methinks.
The idea matches with the theme very well, and the overall feel of the game is nicely pulled off. Especially that Scary atmosphere with the acids and other stuff.
There is one fault I noticed, this game seems to have a bit of Platforming. So the movement controls are very slippery and it makes it very hard for the player to control.
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A very cool game :)
Feel free to check my own entry for the jam <3
Great idea and especially good considering it's a game jam game. The graphics are nice and the core mechanic is interesting.
On the downside the controls don't suit this kind of game. The lack of precision of the controls combined with a lot of punishing insta-death spikes and toxic goo make it difficult to play. It's frustrating when you know how to solve the puzzle but you're stuck because it's tricky to jump and land where you want without dying.
The puzzle mechanics are interesting enough to not need the extra complication of precise platforming and lots of hazards.
With some polish (mainly tighter controls and less punishing level design) this could be a really solid game.
thanks so much for your feedback! I totally agree, next time we should make the movement less momentum based and more precise. Thank you for playing!
Love the game as far as I've played it, which is 12/15 levels because I'm completely stuck at level 13. Neither of the blocks at any size will break the glass and the goal is on the other side of an iron wall?
Anyway, fun little game that's definitely play-worthy but could use a looking-over to make the puzzles a bit more intuitive, methinks.
Thanks so much for playing ! i really appreciate you spending your time. I do agree we should of made some levels more clear or slightly easier!
The idea matches with the theme very well, and the overall feel of the game is nicely pulled off. Especially that Scary atmosphere with the acids and other stuff.
There is one fault I noticed, this game seems to have a bit of Platforming. So the movement controls are very slippery and it makes it very hard for the player to control.
But despite this, it is very nice. :D
thanks so much for the feedback I appreciate it so much :D and I totally agree
My fav level was the 6th. I liked the fans a lot btw, really well made and nice movement!
thank you for playing :))